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Background |
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Image communication technology has changed art education – |
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New computer software can help viewers establish the basic concept of art, provide guidance for art appreciation and learning, put the public in |
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touch with art, and inspire imagination. |
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•Exhibits: |
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The Korean Fantasy Art Museum presents 66 famous classic artworks by Da Vinci, Millet, Seurat, Van Gogh, Klee and Michelangelo through a |
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fusion of various multimedia technologies. |
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•Features: |
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Visual and audio recognition multimedia technology allows the audience to directly interact with characters in the paintings, including Mona Lisa, |
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Apollo, Venus, God of Wine, Goddess of Victory, Jesus Christ, Van Gogh and the pharaoh. |
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•Benefit value: |
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The first ever international exhibition in Taiwan to apply visual/image technology to art education, allowing the audience to simultaneously |
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understand the emphasis of art creation and utilization of modern technology, enhancing the fun of learning and using technology. |
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Introduction |
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The invention of photography in the 19th century propelled the beginning of diverse and complex development in visual image civilization, becoming an important communication method of the industrial age today. |
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In the 21st century, due to the emergence of the Internet, virtual reality, video conferencing and multimedia interactive technology, modern people have not only become used to thinking in images but are also simulating reality and breaking the space/time barrier visually, impacting the diverse development of the entire communications environment, lifestyle and visual education. |
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The spirit of the Exhibition is to bring science to art. With “visual principle” as the theoretical basis and “interactive art” the theme, the Exhibition will provide education through interactive multimedia experience, giving the Taiwan audience a modernart-science experience that combines art, aesthetics, technology, entertainment and education. |
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